#include "GLIndexBuffer.h"

#include <Rz/Graphics/Render/IRenderDevice.h>
#include <Rz/Graphics/Render/Libraries/OpenGL/GL.h>

namespace Rz { namespace Graphics { namespace Render { namespace Libraries { namespace OpenGL {

GLIndexBuffer::GLIndexBuffer(IRenderDevice* renderDevice)
	: GLArrayBuffer(renderDevice, BufferObjectType::IndexBuffer)
{

}

} } } } }

